Foraging

Revision as of 11:24, 30 September 2023 by Marblemadmax (talk | contribs) (→‎Flowers: - Moving spawn mechanics below types to better visually accommodate new table, added note about Beast's Greenhouse)
Foraging
Foraging Screenshot.png
Information
Type: Foraging.png Activity
Energy: Energy.png 0
Companion
Friendship Reward:
Friendship.png 30 per Harvest action
Friendship.png 60 if Foraging Role

Foraging is an activity which involves collecting resources directly from the ground, or from trees and bushes. The Player can Hang Out with a Villager assigned the Foraging Role to increase the number of fruits and wild crops collected when harvesting.

Each area of The Valley has unique resources available to forage. After collecting a foraged item for the first time it will highlight as completed in the 'Foraging' tab of the Collection.

Foraged items can be cooked into meals, consumed to regain Energy, sold for Star Coins, or gifted to villagers to raise Friendship. Non-edible foraged items can be used to craft items.

Energy Cost

Main article: Energy

It does not require any energy to Harvest or Pick Up items.

Villager Companions

When reaching level 2 Friendship with a Villager, they can be assigned a Role. Villagers who have been assigned the Foraging Role will gain extra Friendship when collecting foraged materials. They also have a chance to drop extra foraged materials when harvesting wild crops and fruits while they're following. Extra materials they produce will be dropped on the ground, and can be picked up by running over them. These bonuses only apply to items with the Harvest interaction label (e.g. Fruits, Mushrooms, Spices), not items with the Pick Up interaction label (e.g. Wood, Flowers).

Each level of friendship increases the rate which extra materials will drop. It's not only effective for leveling up Friendship with these characters, but extremely helpful for offering bonus materials when foraging. Be sure to always bring a Companion along when foraging!

Crafting Materials

A variety of resources can be found throughout the Valley - many which are unique to specific biomes. Some of these materials can be refined into higher level materials, which may be a component of a crafting recipe.

Image Name Sell Price Locations
Clay   20

  Kristoff's Stall
  Digging

  Glade of Trust
  Sunlit Plateau
  Forgotten Lands

  Removing Small and Big Wildebeest Bones

Coal Ore   5

  Kristoff's Stall
  Mining

All Biomes

  Removing Night Thorns

Cotton   37

  Goofy's Stall (Cotton Seed only)

  Sunlit Plateau
Crystal   30

  Mining

  Forgotten Lands

  Feeding Sunbirds liked foods

Dark Wood   50

  Foraging

  Forgotten Lands
Dream Shard n/a

  Digging Sparkling Holes
  Feeding Critters
  Removing Night Thorns

Dry Wood   25

  Kristoff's Stall
  Foraging

  Sunlit Plateau
  Frosted Heights
  Forgotten Lands
Gold Nugget   20

  Mining

  Frosted Heights
  Sunlit Plateau
  Forgotten Lands
  Vitalys Mine
Hardwood   10

  Kristoff's Stall
  Foraging

  Forest of Valor
  Glade of Trust
  Sunlit Plateau
  Frosted Heights

  Removing Large Tree Stumps

Iron Ore   10

  Mining

  Forest of Valor
  Glade of Trust
  Sunlit Plateau
  Frosted Heights
  Forgotten Lands
  Vitalys Mine
Night Shard n/a

  Digging Sparkling Holes

Pebbles   10

  Kristoff's Stall
  Digging

  Dazzle Beach
  Forest of Valor
  Sunlit Plateau
  Forgotten Lands
Red Algae   150   Fishing
All Biomes
Rich Soil   25

  Harvesting Crops

Sand   8

  Kristoff's Stall
  Digging

  Dazzle Beach

  Removing Small and Large Sea Debris

Snowball   25

  Kristoff's Stall
  Digging

  Frosted Heights

  Removing Small and Large Ice Blocks

Softwood   5

  Kristoff's Stall
  Foraging

  Plaza
  Peaceful Meadow
  Forest of Valor
  Glade of Trust

  Removing Small and Large Tree Stumps

Soil   3

  Digging

  Plaza
  Peaceful Meadow
  Forest of Valor
  Glade of Trust
  Sunlit Plateau
  Frosted Heights
  Forgotten Lands
Stone   2

  Kristoff's Stall
  Mining

All Biomes

  Removing Small and Big Rocks

Flowers

Flowers can be found in each biome growing wild on the ground. Each flower is unique to only one biome.

The distribution of flowers grown in each biome is not random; there is a set number of each type that will grow. Therefore, if you wish to collect a certain type of flower, you only need to pick that flower type in order for more of that type to spawn.

Beast's Greenhouse is an unlockable stall which supports flower gathering. It provides free flowers to collect at no cost.

Flower Types

Image Name Sell Price Max Spawns Location
Black Passion Lily   79 2   Frosted Heights
Blue Falling Penstemon   23 4   Plaza
Blue Hydrangea   28 4   Dazzle Beach
Blue Marsh Milkweed   48 3   Glade of Trust
Blue Passion Lily   56 3   Frosted Heights
Blue Star Lily   30 4   Forest of Valor
Dandelion   23 4   Plaza
Green Passion Lily   28 6   Frosted Heights
Green Rising Penstemon   35 3   Peaceful Meadow
Orange & Red Marsh Milkweed   66 2   Glade of Trust
Orange Houseleek   52 3   Sunlit Plateau
Orange Marsh Milkweed   33 4   Glade of Trust
Orange Nasturtium   60 3   Forgotten Lands
Orange Star Lily   43 3   Forest of Valor
Pink Bromeliad   27 6   Sunlit Plateau
Pink Houseleek   35 4   Sunlit Plateau
Pink Hydrangea   22 6   Dazzle Beach
Purple Bell Flower   30 4   Forest of Valor
Purple Falling Penstemon   23 4   Plaza
Purple Hydrangea   39 3   Dazzle Beach
Purple Impatiens   40 4   Forgotten Lands
Purple Marsh Milkweed   25 6   Glade of Trust
Purple Rising Penstemon   25 4   Peaceful Meadow
Red Bell Flower   23 6   Forest of Valor
Red Bromeliad   27 6   Sunlit Plateau
Red Daisy   48 2   Peaceful Meadow
Red Falling Penstemon   18 6   Plaza
Red Nasturtium   40 4   Forgotten Lands
Red Passion Lily   38 4   Frosted Heights
Red Rose   35   Beast's Greenhouse
Sunflower   28 4   Dazzle Beach
White & Pink Falling Penstemon   41 2   Plaza
White & Red Hydrangea   54 2   Dazzle Beach
White Bell Flower   60 2   Forest of Valor
White Daisy   25 3   Peaceful Meadow
White Impatiens   30 6   Forgotten Lands
White Marsh Milkweed   33 4   Glade of Trust
White Passion Lily   38 4   Frosted Heights
Yellow Bromeliad   73 2   Sunlit Plateau
Yellow Daisy   20 6   Peaceful Meadow
Yellow Nasturtium   85 2   Forgotten Lands

Flower Spawning

After collecting all flowers of a type and color in a biome it can take up to two hours for them to fully respawn. The internal respawn timer for each type of flower is determined by its rarity - with the rarest (2 per biome) on a 1 hour timer and the most common (6 per biome) on a 20 minute timer.[1]

Rarity Max Spawns Internal Timer Flowers
Abundant 6 Flowers per Biome 20 minutes

  Green Passion Lily
  Pink Bromeliad
  Pink Hydrangea
  Purple Marsh Milkweed
  Red Bell Flower
  Red Bromeliad
  Red Falling Penstemon
  White Impatiens
  Yellow Daisy

Average 4 Flowers per Biome 30 minutes

  Blue Falling Penstemon
  Blue Hydrangea
  Blue Star Lily
  Dandelion
  Orange Marsh Milkweed
  Pink Houseleek
  Purple Bell Flower
  Purple Falling Penstemon
  Purple Impatiens
  Purple Rising Penstemon
  Red Nasturtium
  Red Passion Lily
  Sunflower
  White Marsh Milkweed
  White Passion Lily

Rare 3 Flowers per Biome 40 minutes

  Blue Marsh Milkweed
  Blue Passion Lily
  Green Rising Penstemon
  Orange Houseleek
  Orange Nasturtium
  Orange Star Lily
  Purple Hydrangea
  White Daisy

Ultra Rare 2 Flowers per Biome 60 minutes

  Black Passion Lily
  Orange & Red Marsh Milkweed
  Red Daisy
  White & Pink Falling Penstemon
  White & Red Hydrangea
  White Bell Flower
  Yellow Bromeliad
  Yellow Nasturtium

The internal timer which triggers respawns is always running in the game background - it checks if there’s an available space and availability for a flower to spawn, if there’s room a single flower will spawn, then (regardless of spawning) the timer restarts. Respawn time isn’t influenced by when the flower is picked - a flower can respawn immediately if the internal timer lines up just after it’s collected. Because of this mechanic the respawn timer for the first flower picked will be a range - e.g. a flower on a 20 minute timer can respawn between 0-20 minutes - but each flower after that can be timed exactly by referencing the first flower's spawn time.[2]

Examples
  • Player collects 4 of a 30 minute flower type. If respawn 1 happens at 12:36, respawn 2 will happen at exactly 42:36, respawn 3 at 1:12:36, and respawn 4 at 1:42:36.
  • Player collects 2 of a 60 minute flower type. If respawn 1 happens at 45:16, respawn 2 will happen at exactly 1:45:16.

The sum of timers to fully respawn all flowers of a type & color is a maximum of two hours.

Respawn timers in a newly unlocked biome may not work correctly until the entire biome has been cleared of the flowers initially. Biomes can have extra spawns when first unlocked, and these must first be removed for the biomes flowers to properly spawn in using the game's internal timer.

Dreamlight and Memories

There are three rotating Dreamlight Duties directly related to Foraging: "Harvest 3 Fruit", "Harvest 3 Spices", and "Pick 3 Mushrooms". Foraging comprises its own tab of Dreamlight Achievements. There are 11 Memories consisting of 10 Memory Pieces each that can only be found by gardening or foraging (the Harvest action), though the Collection menu only explicitly indicates gardening.

 
 
 
 
 
 
 
 
 
 
 

References

History

  • 1.0: Added
  • 1.1: Wild crops now respawn in a different place every morning