The Curse

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Revision as of 13:31, 16 September 2022 by Dash-EV (talk | contribs) (Created page with "{{infobox |character=Mother Gothel |category=Story Quest |prerequisites=Complete quests *With Great Power... *Lost in the Dark Grove Unlock Biome *Glade of Trust |rewards= {{name|Friendship|1000}} }} '''The Curse''' is a Story Quest available after completing the quests With Great Power... & Lost in the Dark Grove, as well as having unblocked the path to the Glade of Trust. ==Quest Text== Merlin has something to tell you....")
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The Curse
Mother Gothel Quest
Mother Gothel.png
Quest Information
Categories: Menu Icon Quests.png Story Quest Menu Icon Story.png
Prerequisites: Complete quests

Unlock Biome

Rewards: Friendship (1000)

The Curse is a Story Quest available after completing the quests With Great Power... & Lost in the Dark Grove, as well as having unblocked the path to the Glade of Trust.

Quest Text

Merlin has something to tell you.

You discover a cabin in a tree. Inside, Mother Gothel, cursed by the Old Ruler, waits. Opening the door unleashes Mother Gothel’s Dark Magic on the whole Village. To fix it, you’ll have to restore the Pillar of Trust.

It appears the Orb of Trust is stuck between two realities. You need magical help.

You learn the Sea Witch is the only one who can cast the spell you need.

Kristoff must lose his memories of Anna for the magic to work. He does it to help save the Valley.

After restoring the Pillar and breaking the curse, it’s time to go back to Mother Gothel.

Objectives

Night Shard (5)
Dream Shard (5)
  • Convince Kristoff to help you with the spell.
  • Meet Ursula in the cave where you first met.
  • Give the Ingredients to Ursula.
  • Retrieve the Orb of Trust from the floating island.
  • Put the Orb of Trust back into the Pillar.
  • Talk to Mother Gothel.

Rewards

Friendship (1000)

History