The Curse: Difference between revisions
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==Walkthrough== | ==Walkthrough== | ||
Speak with Merlin to start this quest once the requirements have been met. | Speak with Merlin to start this quest once the requirements have been met. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Merlin|text=Blast it all! We have a new problem. There's some sort of Dark Magic hanging over the great tree in the Glade of Trust.}} | {{dialogue|character=Merlin|text=Blast it all! We have a new problem. There's some sort of Dark Magic hanging over the great tree in the Glade of Trust.}} | ||
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{{dialogue|character=Merlin|text=Now, as soon as you can, ''head to the Glade'' and focus your magic on the tree.}} | {{dialogue|character=Merlin|text=Now, as soon as you can, ''head to the Glade'' and focus your magic on the tree.}} | ||
}} | }} | ||
Head to the giant tree in the [[Glade of Trust]] to view a short cutscene showing the Dark Magic from the tree shooting up into the air and then assaulting the Valley. Most interiors will be locked for the duration of the quest, including shops and quest locations. Most Characters will also be confined to their houses. This means that Stalls won't function, either. | Head to the giant tree in the [[Glade of Trust]] to view a short cutscene showing the Dark Magic from the tree shooting up into the air and then assaulting the Valley. Most interiors will be locked for the duration of the quest, including shops and quest locations. Most Characters will also be confined to their houses. This means that Stalls won't function, either. | ||
Enter the tree and peak with [[Mother Gothel]] inside the small cabin. | Enter the tree and peak with [[Mother Gothel]] inside the small cabin. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Mother Gothel|text=Finally, someone has managed to open the door to my prison and free me from--}} | {{dialogue|character=Mother Gothel|text=Finally, someone has managed to open the door to my prison and free me from--}} | ||
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{{dialogue|character=Mother Gothel|text=Come quickly. Let's go to the Pillar of Trust.}} | {{dialogue|character=Mother Gothel|text=Come quickly. Let's go to the Pillar of Trust.}} | ||
}} | }} | ||
Follow Mother Gothel into the Glade of Trust and talk to her next to the Pillar of Trust. | Follow Mother Gothel into the Glade of Trust and talk to her next to the Pillar of Trust. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Mother Gothel|text=Do you see that floating island over there? That's where I tossed the ''Orb of Trust''.}} | {{dialogue|character=Mother Gothel|text=Do you see that floating island over there? That's where I tossed the ''Orb of Trust''.}} | ||
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{{dialogue|character=Mother Gothel|text=Go ask Merlin. He's always blathering on about his research. He might know something.|answer=What do you suggest?}} | {{dialogue|character=Mother Gothel|text=Go ask Merlin. He's always blathering on about his research. He might know something.|answer=What do you suggest?}} | ||
}} | }} | ||
Mother Gothel will suggest that [[Merlin]] can help retrieve the [[Orb of Trust]]. | Mother Gothel will suggest that [[Merlin]] can help retrieve the [[Orb of Trust]]. | ||
Find Merlin along the shore of [[Dazzle Beach]] and observe the conversation between him and [[Ursula]]. | Find Merlin along the shore of [[Dazzle Beach]] and observe the conversation between him and [[Ursula]]. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Merlin|text=Confound it, Ursula! I have the spell, but I can't be the one who performs it! It MUST be you.}} | {{dialogue|character=Merlin|text=Confound it, Ursula! I have the spell, but I can't be the one who performs it! It MUST be you.}} | ||
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Speak with Merlin and Ursula individually. Merlin can be found not too far away, close to the Pillar of Power. | Speak with Merlin and Ursula individually. Merlin can be found not too far away, close to the Pillar of Power. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Merlin|text='''''Player'''''! So all this Dark Magic is Mother Gothel's doing, eh? I should have known.}} | {{dialogue|character=Merlin|text='''''Player'''''! So all this Dark Magic is Mother Gothel's doing, eh? I should have known.}} | ||
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{{dialogue|character=Merlin|text=One for which ''you'll need Ursula's help''. I'm afraid this type of magic is not my specialty.|answer=What is the spell?}} | {{dialogue|character=Merlin|text=One for which ''you'll need Ursula's help''. I'm afraid this type of magic is not my specialty.|answer=What is the spell?}} | ||
}} | }} | ||
Usrula will still be in the water close to where she was. | Usrula will still be in the water close to where she was. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Ursula|text=How typical. Once again, a bearded old geezer leaves all the dirty work to yours truly... and to you, apparently.}} | {{dialogue|character=Ursula|text=How typical. Once again, a bearded old geezer leaves all the dirty work to yours truly... and to you, apparently.}} | ||
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{{dialogue|character=Ursula|text=When you have all that, come to ''the cave where we first met''. I'll do my magic on the spell there.}} | {{dialogue|character=Ursula|text=When you have all that, come to ''the cave where we first met''. I'll do my magic on the spell there.}} | ||
}} | }} | ||
Ursula needs 5 [[Night Shard|Night Shards]] and 5 [[Dream Shard|Dream Shards]], and [[Kristoff]] must be convinced to give up his memories of Anna for the spell. | Ursula needs 5 [[Night Shard|Night Shards]] and 5 [[Dream Shard|Dream Shards]], and [[Kristoff]] must be convinced to give up his memories of Anna for the spell. | ||
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Find and speak with Kristoff. | Find and speak with Kristoff. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Kristoff|text='''''Player''''', what's going on? There's all this Dark Magic everywhere. I barely managed to fight it off!}} | {{dialogue|character=Kristoff|text='''''Player''''', what's going on? There's all this Dark Magic everywhere. I barely managed to fight it off!}} | ||
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{{dialogue|character=Kristoff|text=But for now... I'll give them up.}} | {{dialogue|character=Kristoff|text=But for now... I'll give them up.}} | ||
}} | }} | ||
After a short exchange, Kristoff will reluctantly agree to give up his memories. | After a short exchange, Kristoff will reluctantly agree to give up his memories. | ||
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{{dialogue|character=Ursula|text=And don't dilly-dally, dearie. Our fate is in your hands.}} | {{dialogue|character=Ursula|text=And don't dilly-dally, dearie. Our fate is in your hands.}} | ||
}} | }} | ||
A short cutscene will follow where Ursula will cast her spell, placing the player into the '''Here and There'''. | A short cutscene will follow where Ursula will cast her spell, placing the player into the '''Here and There'''. | ||
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Speak with Mother Gothel. | Speak with Mother Gothel. | ||
{{dialogueBox| | {{dialogueBox| | ||
{{dialogue|character=Mother Gothel|text=And once again, ''you'' save the day... just like always.}} | {{dialogue|character=Mother Gothel|text=And once again, ''you'' save the day... just like always.}} | ||
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{{dialogue|character=Mother Gothel|text=Keep exploring these lands, Your Majesty. Maybe you'll even find someone to help you with that.}} | {{dialogue|character=Mother Gothel|text=Keep exploring these lands, Your Majesty. Maybe you'll even find someone to help you with that.}} | ||
}} | }} | ||
A final cutscene will show the entrance to the Mammoth Skull in [[Sunlit Plateau]] crumbling away. | A final cutscene will show the entrance to the Mammoth Skull in [[Sunlit Plateau]] crumbling away. |
Revision as of 19:59, 30 April 2023
The Curse | |
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Mother Gothel Quest | |
Quest Information | |
Categories: | Story Quest |
Prerequisites: | Complete quests
Unlock Biome |
Rewards: | Friendship (1000) |
The Curse is a Story Quest available after completing the quests With Great Power... & Lost in the Dark Grove, as well as having unblocked the path to the Glade of Trust.
Quest Text
Merlin has something to tell you.
You discover a cabin in a tree. Inside, Mother Gothel, cursed by the Old Ruler, waits. Opening the door unleashes Mother Gothel’s Dark Magic on the whole Village. To fix it, you’ll have to restore the Pillar of Trust.
It appears the Orb of Trust is stuck between two realities. You need magical help.
You learn the Sea Witch is the only one who can cast the spell you need.
Kristoff must lose his memories of Anna for the magic to work. He does it to help save the Valley.
After restoring the Pillar and breaking the curse, it’s time to go back to Mother Gothel.
Objectives
- Talk to Merlin.
- Investigate the cursed tree in the Glade of Trust.
- Explore the cabin inside the giant tree.
- Introduce yourself to Mother Gothel.
- Follow Mother Gothel to the Pillar of Trust in the Glade.
- Talk to Mother Gothel.
- Find Merlin.
- Listen to Merlin and Ursula.
- Find out if Ursula can help you.
- Talk to Merlin about the curse.
- Gather the following Ingredients for the enchantment:
- Night Shard (5)
- Dream Shard (5)
- Convince Kristoff to help you with the spell.
- Meet Ursula in the cave where you first met.
- Give the Ingredients to Ursula.
- Retrieve the Orb of Trust from the floating island.
- Put the Orb of Trust back into the Pillar.
- Talk to Mother Gothel.
Walkthrough
Speak with Merlin to start this quest once the requirements have been met.
Head to the giant tree in the Glade of Trust to view a short cutscene showing the Dark Magic from the tree shooting up into the air and then assaulting the Valley. Most interiors will be locked for the duration of the quest, including shops and quest locations. Most Characters will also be confined to their houses. This means that Stalls won't function, either.
Enter the tree and peak with Mother Gothel inside the small cabin.
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Follow Mother Gothel into the Glade of Trust and talk to her next to the Pillar of Trust.
Dialogue | ||||||||||||||
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Mother Gothel will suggest that Merlin can help retrieve the Orb of Trust.
Find Merlin along the shore of Dazzle Beach and observe the conversation between him and Ursula.
Dialogue | ||||||||
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Speak with Merlin and Ursula individually. Merlin can be found not too far away, close to the Pillar of Power.
Dialogue | ||||||||||||||||||||||||||||||||||||||
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Usrula will still be in the water close to where she was.
Dialogue | ||||||||||||||||||||||||||||
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Ursula needs 5 Night Shards and 5 Dream Shards, and Kristoff must be convinced to give up his memories of Anna for the spell.
Both Night Shards and Dream Shards can be found by digging in the ground and removing Night Thorns. Dream Shards can also be obtained when feeding Critters.
Find and speak with Kristoff.
Dialogue | ||||||||||||||||||||||||
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After a short exchange, Kristoff will reluctantly agree to give up his memories.
Return to the cave where the player first met Ursula, in the very northeast of Dazzle Beach. Ursula, Merlin, and Kristoff will all be present in the cave.
Give the shards to Ursula.
Dialogue | ||||||||||||
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A short cutscene will follow where Ursula will cast her spell, placing the player into the Here and There.
Return to the broken bridge. Large glowing rings will emanate from the proper location while in the Here and There, visible from any distance along the skyline.
Cross the air along the broken bridge to reach the Orb of Trust. Pick up the Orb and return it to the Pillar nearby.
Another short cutscene will show the Dark Magic dissipating.
Speak with Mother Gothel.
Dialogue | ||||||||||||||||||||||||||
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A final cutscene will show the entrance to the Mammoth Skull in Sunlit Plateau crumbling away.
Rewards
Friendship (1000)
History
- 1.0: Added
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