The Sunken Ruins

The Sunken Ruins
Merlin Quest
Merlin.png
Quest Information
Categories: Menu Icon Quests.png Story Quest Menu Icon Story.png
Prerequisites: Menu Icon Quests.png Your Eternal Reward Jafar.png Eternity Isle.png
Menu Icon Quests.png A New Directive EVE.pngFriendship 2.png
Menu Icon Quests.png Center of Attention Gaston.pngFriendship 2.png
Menu Icon Quests.png The Housewarming Rapunzel.pngFriendship 2.png
Rewards: Friendship (1000)

The Sunken Ruins is an Eternity Isle Quest available from Merlin.

This quest becomes available after completing the final quest in "A Rift in Time: Act I, Your Eternal Reward. Unlocking this quest also requires completing the initial friendship quests for EVE (A New Directive), Gaston (Center of Attention), and Rapunzel (The Housewarming).

After the prerequisite quests have been completed, Merlin will begin the quest automatically.

Quest Text

Merlin is hard at work trying to uncover anything he can about the Spark of Imagination.

With the help of your Hourglass, you restore the entrance to the Ancient Ruins. Now you must venture inside.

Within the Ancient Ruins, you find a mysterious trap door. The key to opening it must lie in the other chambers.

After investigating the ruins, you realize that you're going to need a little help from your friends to get to the Spark of Imagination.

Objectives

  • Make sure you have the Flickers in your Inventory.
  • A mysterious pedestal in the West Chamber.
  • An ancient computer terminal in the North Chamber.
  • A set of musical notes in the East Chamber.
  • Return to Merlin with the pictures.

Rewards

  Friendship (1000)

History