An Alarming Development: Difference between revisions

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{{stub|Verify Full Quest Text}}
{{infobox
{{infobox
|character=Oswald
|character=Oswald
|category=Friendship Quest
|category=Friendship Quest
|prerequisites={{friendship|Oswald|4}}<br>
|prerequisites={{friendship|Oswald|4}}<br>
Unlock Characters:
Unlock Characters
:{{name|Stitch}}
:{{name|Stitch}}
:{{name|Olaf}}
:{{name|Olaf}}
Line 39: Line 38:


You managed to round up the escaped alarm clocks, but to your chagrin, the clocks had been waking people up all over Eternity Isle! Oswald distributed some special coffee as an apology, but the coffee sent everyone into a burst of Oswaldian slang.
You managed to round up the escaped alarm clocks, but to your chagrin, the clocks had been waking people up all over Eternity Isle! Oswald distributed some special coffee as an apology, but the coffee sent everyone into a burst of Oswaldian slang.
The alarm clock debacle dealt with, you managed to set up a Friendship Picnic for Oswald and Stitch, allowing them to finally catch up and enjoy each other's company.


==Objectives==
==Objectives==
*Gather the following:
* Gather the following:
:*[[Mechanical Parts]] (35)
:* [[Mechanical Parts]]. (35)
:*[[Bronze Ingot]]s (15)
:* [[Bronze Ingot]]s. (15)
:*[[Plastic Scrap]]s (50)
:* [[Plastic Scrap]]s. (50)
:*[[Zinc]] (10)
:* [[Zinc]]. (10)
*Craft a set of '''''[[Oswaldian Alarm Clocks]]'''''.
* Craft a set of '''''[[Oswaldian Alarm Clocks]]'''''. (1)
*Make sure you have the set of '''''[[Oswaldian Alarm Clocks]]''''' in your Inventory
* Make sure you have the set of '''''[[Oswaldian Alarm Clocks]]''''' in your Inventory. (1)
*Bring the set of '''''[[Oswaldian Alarm Clocks]]''''' to [[Oswald]].
* Bring the set of '''''[[Oswaldian Alarm Clocks]]''''' to [[Oswald]].
*Check back with [[Oswald]] in 10 minutes.
* Check back with [[Oswald]] in 10 minutes.
*See how [[Oswald]] is getting along with his alarm clocks.
* See how [[Oswald]] is getting along with his alarm clocks.
*The alarm clocks are on the loose! Catch the runaways before they wake up the entire Island.
* The alarm clocks are on the loose! Catch the runaways before they wake up the entire Island.
:*Charleston
:* Charleston.
:*Foxtrot
:* Foxtrot.
:*Texas Tommy
:* Texas Tommy.
:*Lindy Hop
:* Lindy Hop.
:*Tango
:* Tango.
:*Shimmy
:* Shimmy.
:*Swing
:* Swing.
*Bring the escaped clocks to [[Oswald]]
* Bring the escaped clocks to [[Oswald]].
*Find the remaining fugitive clocks
* Find the remaining fugitive clocks.
:*[[Rumba]] was seen swimming around [[Ancient's Landing]].
:* [[Rumba]] was seen swimming around [[Ancient's Landing]].
:*[[Conga]] was spotted resting under a rock in the [[Wild Tangle]]
:* [[Conga]] was spotted resting under a rock in the [[Wild Tangle]].
:*[[Waltz]] was spied getting a good tan in the [[Glittering Dunes]]
:* [[Waltz]] was spied getting a good tan in the [[Glittering Dunes]].
*Make sure you have the last alarm clock triplets in your Inventory.
* Make sure you have the last alarm clock triplets in your Inventory.
:*[[Rumba]]
:* [[Rumba]].
:*[[Conga]]
:* [[Conga]].
:*[[Waltz]]
:* [[Waltz]].
*Bring the last alarm clock triplets to [[Oswald]].
* Bring the last alarm clock triplets to [[Oswald]].
*Talk to [[Olaf]] to see if he can calm down the rambunctious alarm clocks.
* Talk to [[Olaf]] to see if he can calm down the rambunctious alarm clocks.
*Meet [[Olaf]] and [[Oswald]] in [[Oswald's House]].
* Meet [[Olaf]] and [[Oswald]] in [[Oswald's House]].
*Listen to [[Olaf]]'s bedtime story.
* Listen to [[Olaf]]'s bedtime story.
*Talk to [[Oswald]] about the consequences of his clockwork experiments.
* Talk to [[Oswald]] about the consequences of his clockwork experiments.
*Gather the following resources:
* Gather the following resources:
:*[[Coal Ore|Coal]] (40)
:* [[Coal Ore|Coal]]. (40)
:*[[Pearl]]s (28)
:* [[Pearl]]s. (28)
:*[[Oswaldian Garlic]] (4)
:* [[Oswaldian Garlic]]. (4)
*Craft '''''[[Oswald's Black (and White) Coffee]]''''' (4)
* Craft '''''[[Oswald's Black (and White) Coffee]]'''''. (4)
*Distribute '''''[[Oswald's Black (and White) Coffee]]''''' to the sleepy [[Characters|Villagers]].
* Distribute '''''[[Oswald's Black (and White) Coffee]]''''' to the sleepy [[Characters|Villagers]].
:*[[Merlin]]
:* [[Merlin]].
:*[[Rapunzel]]
:* [[Rapunzel]].
:*[[Gaston]]
:* [[Gaston]].
:*[[Scrooge McDuck]]
:* [[Scrooge McDuck]].
*Talk to [[Oswald]] about the strange results from drinking his coffee.
* Talk to [[Oswald]] about the strange results from drinking his coffee.
*Decorate to prepare a Friendship Picnic for [[Oswald]] and [[Stitch]].
* Decorate to prepare a Friendship Picnic for [[Oswald]] and [[Stitch]].
:*[[:Category:White Furniture|White Furniture]] (2)
:* [[:Category:White Furniture|White Furniture]]. (2)
:*[[:Category:Black Furniture|Black Furniture]] (2)
:* [[:Category:Black Furniture|Black Furniture]]. (2)
:*[[:Category:Quirky Furniture|Quirky Furniture]] (2)
:* [[:Category:Quirky Furniture|Quirky Furniture]]. (2)
:*[[:Category:Seating|Seats]] (2)
:* [[:Category:Seating|Seats]]. (2)
*Talk to [[Oswald]] about the Friendship Picnic.
* Talk to [[Oswald]] about the Friendship Picnic.
*Place the '''''[[Oswald's Cartoon Parasol|Cartoon Parasol]]'''''.
*Place the '''''[[Oswald's Cartoon Parasol|Cartoon Parasol]]'''''.
*Take a picture to start the Friendship Picnic.
* Take a picture to start the Friendship Picnic.
*See how [[Oswald]] enjoyed the Friendship Picnic.
* See how [[Oswald]] enjoyed the Friendship Picnic.


==Rewards==
==Rewards==

Revision as of 05:02, 21 May 2024

An Alarming Development
Oswald Quest
Oswald.png
Quest Information
Categories: Menu Icon Quests.png Friendship Quest Menu Icon Friendship.png
Prerequisites: Friendship 4.png Oswald Level 4

Unlock Characters

Stitch
Olaf

Unlock Biomes

The Oasis
The Borderlands
The Grove
The Lagoon
Rewards: Friendship (880)

Oswaldian Alarm Clock

An Alarming Development is a Friendship Quest available from Oswald.

It's available after reaching friendship level 4 with Oswald, unlocking Stitch and Olaf, and clearing the paths to the Oasis and Borderlands in the Glittering Dunes and the Grove and Lagoon in the Wild Tangle.

During the quest escaped clocks will need to be collected from around Eternity Isle. They can be heard when nearby where they are running. The locations of the clocks are:

After returning these, there are three more to collect:

Quest Text

What's going on with Oswald? Strangely, he seems to be both sad and over-rested...

Oswald wanted some help to wake up in time for his brunch with Stitch, but after you made him a set of alarm clocks, his cartoon logic animated them all and they escaped all over Eternity Isle.

You managed to round up the escaped alarm clocks, but to your chagrin, the clocks had been waking people up all over Eternity Isle! Oswald distributed some special coffee as an apology, but the coffee sent everyone into a burst of Oswaldian slang.

The alarm clock debacle dealt with, you managed to set up a Friendship Picnic for Oswald and Stitch, allowing them to finally catch up and enjoy each other's company.

Objectives

  • Gather the following:
  • Charleston.
  • Foxtrot.
  • Texas Tommy.
  • Lindy Hop.
  • Tango.
  • Shimmy.
  • Swing.
  • Bring the escaped clocks to Oswald.
  • Find the remaining fugitive clocks.
  • Make sure you have the last alarm clock triplets in your Inventory.
  • Bring the last alarm clock triplets to Oswald.
  • Talk to Olaf to see if he can calm down the rambunctious alarm clocks.
  • Meet Olaf and Oswald in Oswald's House.
  • Listen to Olaf's bedtime story.
  • Talk to Oswald about the consequences of his clockwork experiments.
  • Gather the following resources:
  • Talk to Oswald about the strange results from drinking his coffee.
  • Decorate to prepare a Friendship Picnic for Oswald and Stitch.
  • Talk to Oswald about the Friendship Picnic.
  • Place the Cartoon Parasol.
  • Take a picture to start the Friendship Picnic.
  • See how Oswald enjoyed the Friendship Picnic.

Rewards

History