An Alarming Development: Difference between revisions

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It's available after reaching [[friendship]] level 4 with [[Oswald]], unlocking [[Stitch]] and [[Olaf]], and clearing the paths to the [[Glittering Dunes#The Oasis|Oasis]] and [[Glittering Dunes#The Borderlands|Borderlands]] in the [[Glittering Dunes]] and the [[Wild Tangle#The Grove|Grove]] and [[Wild Tangle#The Lagoon|Lagoon]] in the [[Wild Tangle]].  
It's available after reaching [[friendship]] level 4 with [[Oswald]], unlocking [[Stitch]] and [[Olaf]], and clearing the paths to the [[Glittering Dunes#The Oasis|Oasis]] and [[Glittering Dunes#The Borderlands|Borderlands]] in the [[Glittering Dunes]] and the [[Wild Tangle#The Grove|Grove]] and [[Wild Tangle#The Lagoon|Lagoon]] in the [[Wild Tangle]].  


During the quest [[Oswaldian Alarm Clocks|escaped clocks]] will need to be collected from around [[Eternity Isle]]. The locations of the clocks are:
During the quest [[Oswaldian Alarm Clocks|escaped clocks]] will need to be collected from around [[Eternity Isle]]. They can be heard when nearby where they are running. The locations of the clocks are:
*'''Charleston''': Near [[Ancient's Landing#The Docks|The Docks]] in [[Ancient's Landing]]
*'''Charleston''': Near [[Ancient's Landing#The Docks|The Docks]] in [[Ancient's Landing]]
*'''Foxtrot''': Near [[Glittering Dunes#The Oasis|The Oasis]] in the [[Glittering Dunes]]
*'''Foxtrot''': Near [[Glittering Dunes#The Oasis|The Oasis]] in the [[Glittering Dunes]]

Revision as of 13:45, 5 May 2024

An Alarming Development
Oswald Quest
Oswald.png
Quest Information
Categories: Menu Icon Quests.png Friendship Quest Menu Icon Friendship.png
Prerequisites: Friendship 4.png Oswald Level 4

Unlock Characters:

Stitch
Olaf

Unlock Biomes

The Oasis
The Borderlands
The Grove
The Lagoon
Rewards: Friendship (880)

Oswaldian Alarm Clock

An Alarming Development is a Friendship Quest available from Oswald.

It's available after reaching friendship level 4 with Oswald, unlocking Stitch and Olaf, and clearing the paths to the Oasis and Borderlands in the Glittering Dunes and the Grove and Lagoon in the Wild Tangle.

During the quest escaped clocks will need to be collected from around Eternity Isle. They can be heard when nearby where they are running. The locations of the clocks are:

After returning these, there are three more to collect:

Quest Text

What's going on with Oswald? Strangely, he seems to be both sad and over-rested...

Oswald wanted some help to wake up in time for his brunch with Stitch, but after you made him a set of alarm clocks, his cartoon logic animated them all and they escaped all over Eternity Isle.

You managed to round up the escaped alarm clocks, but to your chagrin, the clocks had been waking people up all over Eternity Isle! Oswald distributed some special coffee as an apology, but the coffee sent everyone into a burst of Oswaldian slang.

Objectives

  • Gather the following:
  • Charleston
  • Foxtrot
  • Texas Tommy
  • Lindy Hop
  • Tango
  • Shimmy
  • Swing
  • Bring the escaped clocks to Oswald
  • Find the remaining fugitive clocks
  • Make sure you have the last alarm clock triplets in your Inventory.
  • Bring the last alarm clock triplets to Oswald.
  • Talk to Olaf to see if he can calm down the rambunctious alarm clocks.
  • Meet Olaf and Oswald in Oswald's House.
  • Listen to Olaf's bedtime story.
  • Talk to Oswald about the consequences of his clockwork experiments.
  • Gather the following resources:
  • Talk to Oswald about the strange results from drinking his coffee.
  • Decorate to prepare a Friendship Picnic for Oswald and Stitch.
  • Talk to Oswald about the Friendship Picnic.
  • Place the Cartoon Parasol.
  • Take a picture to start the Friendship Picnic.
  • See how Oswald enjoyed the Friendship Picnic.

Rewards

History