An Alarming Development: Difference between revisions

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*'''Charleston''': Near [[Ancient's Landing#The Docks|The Docks]] in [[Ancient's Landing]]
*'''Charleston''': Near [[Ancient's Landing#The Docks|The Docks]] in [[Ancient's Landing]]
*'''Foxtrot''': Near [[Glittering Dunes#The Oasis|The Oasis]] in the [[Glittering Dunes]]
*'''Foxtrot''': Near [[Glittering Dunes#The Oasis|The Oasis]] in the [[Glittering Dunes]]
*'''Texas Tommy''': Near [[Wild Tangle#The Promenade|The Promenade]] in the [[Wild Tangle]]
*'''Texas Tommy''': Near [[Wild Tangle#The Promenade|The Promenade]] in the [[Wild Tangle]]<!--touchpoints: roughly the center of the lower Promenade, on the east tip of the map's brown dirt patch; in the north-northwest region of the Grove between the ramp down to the middle Promenade and ramp down to the lower Promenade; the bottom of the ramp from the middle Promenade to the upper Promenade, where it does a partial loop-de-loop-->
*'''Lindy Hop''': Near [[Glittering Dunes#The Plains|The Plains]] in the [[Glittering Dunes]]
*'''Lindy Hop''': Near [[Glittering Dunes#The Plains|The Plains]] in the [[Glittering Dunes]]<!--Touchpoints: near a Crown Cactus built into the environment on the wall to the east of entrance from the Plains into the Borderlands, a pace southwest of the original location of the Wishing Well in the Plains, middle east edge of the original location of the west Glittering Sand Dune in the south east region, just in front/slightly south of the entrance to the Borderlands, no apparent loop-de-loop point-->
*'''Tango''': Near [[Glittering Dunes#The Wastes|The Wastes]] in the [[Glittering Dunes]]
*'''Tango''': Near [[Glittering Dunes#The Wastes|The Wastes]] in the [[Glittering Dunes]]
*'''Shimmy''': Near [[Wild Tangle#The Grasslands|The Grasslands]] in the [[Wild Tangle]]
*'''Shimmy''': Near [[Wild Tangle#The Grasslands|The Grasslands]] in the [[Wild Tangle]]<!--Runs in a circular-ish path in the lower Grasslands with touchpoints at: the original location between Goofy's Stall and Cart, a few paces in front of the center of the bottom of the ramp up to the middle Grasslands, where an environmental rock meets the base of an environmental tree in front of the southwest Rock Spot, and roughly the middle of the lower Grasslands, where it does a loop-de-loop-->
*'''Swing''': Near [[Wild Tangle#The Lagoon|The Lagoon]] in the [[Wild Tangle]]
*'''Swing''': Near [[Wild Tangle#The Lagoon|The Lagoon]] in the [[Wild Tangle]]<!--touchpoints: northwest tip of map's brown dirt patch of ramp leading up to floating platforms of the Lagoon, a few paces in front of the south Rock Spot, northeast tip of the map's brown dirt patch of ramp coming down from the Grove from the south, roughly in the center of the Lagoon, and a pace south of the original position of the Lagoon Wishing Well, where it does a loop-de-loop-->


After returning these, there are three more to collect:
After returning these, there are three more to collect:
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{{NavboxQuest|friendship}}
{{NavboxQuest|friendship}}


[[Category: Friendship Quests]][[Category: Oswald Quests]]
[[Category:Time-Restricted Quests]]

Revision as of 19:43, 3 June 2024

An Alarming Development
Oswald Quest
Oswald.png
Quest Information
Categories: Menu Icon Quests.png Friendship Quest Menu Icon Friendship.png
Prerequisites: Friendship 4.png Oswald Level 4

Unlock Characters

Stitch
Olaf

Unlock Biomes

The Oasis
The Borderlands
The Grove
The Lagoon
Rewards: Friendship (880)

Oswaldian Alarm Clock

An Alarming Development is a Friendship Quest available from Oswald.

It's available after reaching friendship level 4 with Oswald, unlocking Stitch and Olaf, and clearing the paths to the Oasis and Borderlands in the Glittering Dunes and the Grove and Lagoon in the Wild Tangle.

During the quest escaped clocks will need to be collected from around Eternity Isle. They can be heard when nearby where they are running. The locations of the clocks are:

After returning these, there are three more to collect:

Quest Text

What's going on with Oswald? Strangely, he seems to be both sad and over-rested...

Oswald wanted some help to wake up in time for his brunch with Stitch, but after you made him a set of alarm clocks, his cartoon logic animated them all and they escaped all over Eternity Isle.

You managed to round up the escaped alarm clocks, but to your chagrin, the clocks had been waking people up all over Eternity Isle! Oswald distributed some special coffee as an apology, but the coffee sent everyone into a burst of Oswaldian slang.

The alarm clock debacle dealt with, you managed to set up a Friendship Picnic for Oswald and Stitch, allowing them to finally catch up and enjoy each other's company.

Objectives

  • Gather the following:
  • Charleston.
  • Foxtrot.
  • Texas Tommy.
  • Lindy Hop.
  • Tango.
  • Shimmy.
  • Swing.
  • Bring the escaped clocks to Oswald.
  • Find the remaining fugitive clocks.
  • Make sure you have the last alarm clock triplets in your Inventory.
  • Bring the last alarm clock triplets to Oswald.
  • Talk to Olaf to see if he can calm down the rambunctious alarm clocks.
  • Meet Olaf and Oswald in Oswald's House.
  • Listen to Olaf's bedtime story.
  • Talk to Oswald about the consequences of his clockwork experiments.
  • Gather the following resources:
  • Talk to Oswald about the strange results from drinking his coffee.
  • Decorate to prepare a Friendship Picnic for Oswald and Stitch.
  • Talk to Oswald about the Friendship Picnic.
  • Place the Cartoon Parasol.
  • Take a picture to start the Friendship Picnic.
  • See how Oswald enjoyed the Friendship Picnic.

Rewards

History